net.art spaces


by atty

 
    This text is personal experience of and some thoughts on the creation of and the development of and life of various meeting spaces, working spaces, performance spaces both online and offline for 'net.art'.

For 'net.art' to begin with I will mean creative expression thought the medium of the internet (the TCP/IP controlled 'world wide web' communication system between computers, and their users, and the applications, from Mosaic onwards http://www.blooberry.com/indexdot/history/browsers.htm, built to 'browse' this network). But this definition is something that I need to discuss further later.

 
   

atty arrives in net.art


My own finding of and arrival in 'net.art' was curious and maybe instructive.

Having picked up on the existence of the internet at quite an early stage in 1997. I was hassling my then employer to add design for web to their existing business of design for print. In the course of this campaign I made a number of demo html pages that were well beyond the confines of conventional commercial design for web at the time so I was primed for what I was about to discover. After a visit to a friend who was editor of the architectural publishers, ellipsis I thought I heard another visitor in his office recommend to him a website called e13. So that night I went home and checked this URL. After a quarter hour of struggling to apply the usual rules of 'click-thru' self evident web navigation to www.e13.com (appears to have disappeared just about) I eventually relaxed and went into seriously exploratory mode. Maybe I spent half an hour on the site tasting for the first time the concepts of material on the web that was not simply the transmission of information (even if 'decorated'), a site that took various icons of the early apple mac computer, chopped them up, contained little disconnected image and movies of street scenes randomly assembled. There were links that were named with random key combinations that led to other random links before something more 'meaty' was arrived at, and then that would lead off into more non-sequita episodes of links across the site, maybe in circles, maybe into dead ends. In other words a garden of delightful irreverence for the original intention of the WWW scheme, the intention of creating a system for the scientists (Tim Bernes-Lee at CERN et al) to communicate scientific matters between themselves across the world wide network of their computers. And at the same time to www.e13.com  was a site which said something to and about the new computers that we (as 'creatives') were starting to use everyday for designing and creative work, for instance the ability of these machines to store many totally unrelated snippets of information, text and image formats, that in an instant could (due to any number of possible operator errors and 'malfunctions', sad mac faces etc.) fall out of the ordered directories the user may have constructed for them to become a meaningless jumble OR indeed find a new pattern that would reveal by accident some new relationship.

Having been around at least some corners of e13.com and enjoyed it, I started to work through the list of links to other URLs that was on e13. I remember visiting Ben Benjamin's site, www.superbad.com which likewise tickled my fancy, and also maybe through a link to a link, Olia Lialina's work, of which more below.

The irony is that the next day after my visit to to www.e13.com when I returned to the ellipsis office and excitedly reported my findings I was told no mention of an URL, e13  had been made the day before, no one else had heard of it. So I had stumbled on an endeavour by a group of 'artists' to which I was sympathetic which has turned out for me to be a 'life-changing' encounter totally through serendipity > which is illustrative both of the nature of surfing through the jungles of information on the web in general and is also pertinent to the central theme of this text, the creation and sign posting of 'net.art' spaces or meeting points. I still don't know who are or were the creators of to www.e13.com , they don't seem to be people who have continued along the same cyber pathways that I joined at that moment.

The person whose work made the most immediate impact on me was Olia Lialina with her net story http://myboyfriendcamebackfromth.ewar.ru (1996). It doesn´t use the familiar 're-mix' or 'found' object approach of much of early graphic net.art but it does exploit the then brand new 'frames' HTML tag to create an exploratory field of narrative across which the user must roam in order to expose the entire story, and more importantly this technique using a mixture of hypertext links and one bit gif images that actually serves perfectly the mixed and distraught emotions of the girl and boy reunited when he comes back from war (at the time, presumably the Russia v Afghan War). And here was a work which communicated the cumulative horror across a society at war in an insidious and poetic manner, so while perfectly using the visual and textual tools of the early HTML format spoke about a matter totally removed from the instance of the internet or computer communication in general. Thus this piece demonstrated and proved that this new means of expression was able to speak to a wider audience, people arriving without a prior understanding or knowledge or interest in the internet or computing, demonstrated that net.art could go beyond to the 'human' instead of sticking with the self-referencing and 'content safe' navel-gazing of much of net.art.

I was not the only person struck by this piece, as can be seen from this URL, it has actually spawned a number of re-mixes by somewhat well known friends of Olia in manner that I don't think any other piece of 'net.art' can claim.

'AGATHA appears' another piece by Olia does deal with the workings of the new medium, the internet and tells a story concerning the promise of a systems administrator to send a lost little country girl back home teleporting her via the internet. The technique employed here is to use the 'alt' HTML tag where a text message is revealed attached to images as they are mouse-overed and the status bar message in order to convey the story. The treatment is light and humorous, again unlike the self reverence and self importance of many other net.art works that followed in the next years and which treating various aspects of the working and socio-economic politics of the budding (and booming) internet. Indeed the false and ridiculous promises of the system administrator such as "the internet ia a new philosophy" and the internet "will make everybody happy" are uncanny in that the piece pre-dates the real build up of dot.com hype. A typical exmaple of how that hype infected net.art would be this only slightly ironic passage from a speech by David Ross, director of the San Fransisco MOMA given in March 1999

3. Net.art is based on an economy of abundance. The net, even though it's not really free and we know that the idea that we've walked into a completely democratic world where all the social and economic barriers have been erased, we all know that's bullshit. However, it's such a large step in a direction of abundance that we actually can begin to talk about that. ... The economy of abundance is a new economic model which will produce enormous profits for many. It already has. Look at every internet stock IPO. That's based on a broad assumption by investors worldwide that this is where the money is--the new goldrush. I'm not negative about this. I pray for the success of my wealthy patrons. I want them to succeed so well that when it comes to supporting the arts and artists and a culture in which they're comfortable and not threatened, they will allow for a world to exist because it's in their interest to encourage a kind of freedom and diversity and openness.

Net.art in the Age of Digital Reproduction - Lecture on net.art by David Ross Director of the SFMoMA

(In later times Olia also used the piece as one weapon in her involvement with 'No borders' campaign against the construction of Fortress Europe.)

 

 



 

atty starts net-art.ws 'net.art' open arena


'AGATHA appears' appeared high in the list in my own personal next step into the net.art realm which was my starting of the 'annual open net.art arena' at http://www.net.art.ws That is Olia with 'AGATHA appears' appeared second in the first edition of the 'contest'.

How the 'net.art arena' happened was that after collecting 30 or so 'net.art' site links and telling as many people as I knew who I thought would be interested, then I wondered how I could put this list to further use. By this time I was working as professional commercial website builder and designer, and had learnt how to make database driven web pages and I thought as this was a skill not at all prevalent in the ranks of net.art at the time I could add this resource to the community pot. So I had the idea of starting an open online 'net.art' competition with people able to nominate into a database their own or others' work completed in that year. Visitors (as 'registered voters') would then be able to go through the resulting list and after visiting listed sites give some votes from ten to minus five for or against the project they had just visited before continuing to the next.

From the first the overt aim of this project was to provide a totally open arena or space through which those working creatively with the media could get more exposure for their work as well as getting some kind of primitive feedback or applause. And this aim also immediately included the remit of being a counter weight to the emerging assembly of professional curator run and jury judged net.art competitions and institutional shows and festivals.

net.art definition

A critical question from the start of 'net.art' arena was the definition of what was allowed into this arena. We had a panel of referees to decide on this and see fair play (voting) but what rules to abide by. Eventually we choose those delineated by Natalie Bookchin and Alexei Shulgin quoted below. Its worth going through this carefully to notice that due to the date at which they composed this, already we see some items included to cope with the dilution of the pure 'net.art' of a few years earlier

"A SITE WHICH IS NEW-MEDIA SPECIFIC
(SOMETHING THAT WOULDN'T WORK AS WELL OR AT ALL IN ANOTHER MEDIA)

This can be because of the form the work can take:

such as

1. Non-Linearity
2. Giving the Illusion of Choice (addressing/reflecting on "Interactivity")
3. Multiple Data Streams
4. multimedia
5. Formal elements specific to the web or the graphical user interface (forms, windows, etc.)

or because its addressing subject matter unique or specific to our high tech times such as:
Alexei Shulgin, "Remedy for Information Disease"


As I remark above, these rules have been designed to let some developments in that sneak beyond a purist definition, examples are 'multimedia' which can allow the inclusion of video delivered through the Real Video and Quicktime plugins, often without any strictly interactive function, pseudo or otherwise, and the item concerning subject "matter unique or specific to our high tech times" which can let in a host of projects not otherwise fufilling the other requirements of this definition, but deemed to be within the territory of or of interest to the budding 'net.art' community, because either referencing it or even simply that the creator operates within the 'net.art' community network.

What these wooly inclusion clauses underline is the transition of the internet as a medium of expression from a narrow constricting medium to a broad church allowing many different means of expression and formats. There has been a transition in less than five years from a stage where users/producers needed to be extraordinarily adept at improvisation, innovation and invention, equipped with little other than a text editor, originally only able to compose images using fixed width ASCII type to a stage where a multiplicity of formats and applications overwhelm the user with choice, forcing him in many cases to become a specialist (in video, or audio, 3D etc.). In each of the burgeoning number of formats supplying content for the web via audio, video, text, still images, 3D, panoramic images etc. there are usually four or five competing applications to originate and edit with. So for instance the Flash application and plugging which brought vector animation to the internet user (as a plugging to the main browsers) progressed by the issue of version 6 ('MX') in 2002 to a stage where it included suggested different setups for designer v. developer, team v. solo project etc. with different functionalities exposed in the application.

 
   
The Heroic Age of net.art


Shulgin and Cosik

Quote from jodi

"The almost immediate impetus as soon as this new method of communication arrived was for people attempt to find a language of expression other than simply words, that was native to this new medium. Prior to the inclusion of image file tags to HTML 1 this resulted in transmission on bulletin boards of

Not to re-present work from other medium on the web but to find the natural language of expression of this new medium"

The core group of 'Heroic Age' heroes as defined, again by Vuk (in effect the 'ASCII ensemble'), would be

Vuk Cosic SL
Alexej Shulgin RU easylife seems to be closed
Olia Lialina RU
Heath Bunting UK
Jodi NL

but to this nomination other people would include a number of other 'founders' or pioneers, often of a slightly later date of involvement and of their own choice, for instance (my own choice)

Peter Luining NL
Michael Zamyn BE
Auriea Harvey US>BE
e13 US
Ben Benjamin US
Mark Napier US
Jeff Gompertz (Fakeshop) US
Josh Kimberg (Bullseye Art) US
Jef Snarg US




Here my own choice also reflects the drift trans-Atlantic perceptible by the time of my own arrival at 'net.art', a drift from an earlier Eastern, ex Soviet Bloc inception and conceptualization to a New York City focus. So I guess at this stage we need to identify how that cross Atlantic migration happened and what are its consequences.

Some commentators provide very simple explantion for the East European early involvement (and later shifts). For instance this from Lev Manovich writing for the exhibition notes of 'Tirana Biennale 01'
This was quite different from many early net art exhibitions of the middle of the 1990s whose stars came from the East: Vuc Cosic, Alexei Shulgin, Olga Lialina. 1990s net art was the first international art movement since the 1960s that included east Europe in a big way. Prague, Ljubljana, Riga, and Moscow counted as much as Amsterdam, Berlin, and New York. Equally including artists from the West and the East, net art perfectly corresponded to the economic and social utopia of a new post Cold War world of the 1990s. Now this utopia is over. The power structure of the global Empire has become clear, and the demographics of Tirana Biennale 01 Internet section reflected this perfectly. Many artists included in Tirana Biennale 01 Internet exhibition work in key IT regions of the world: San Francisco (Silicon Valley), New York (Silicon Alley) and Northern Europe.

What happened? In the mid 1990s, net art relied on simple HTML that run well on both fast and slow connections - and this is enabled active participation of the artists from the East. But the subsequent colonization of the Web by multimedia formats - Flash, Shockwave, QuickTime, and so on - restored the traditional West/East power structure. Now Web art requires fast Internet connections for both the artist and the audiences. With its slow connections, East is out of the game. The Utopia is over; welcome to the Empire.

from flash generation Lev Manovich

However I think the reasons for the original location and this later immigration of focus are many and various compared to this simplistic answer of bandwidth.

There were aspects of Soviet Bloc social and political organisation such as relatively extensive state funding of the arts running alongside paths of communication and association defying state and business prescribed channels, plus enforced improvisation in matters regarding computers and computer programming that probably made the ex-Soviet bloc the site of choice for net.art inception. To hilight just one important source of inspiration for both early and contemporary net.art, the 'demo scene' pre-dates net.art and had its origin and centre in the northern Eastern Europe countries, Poland, the then Czeckslovakia, East Germany (but with an input form the UK). The 'demo scene' was the practice more or less enforced by those who wanted to use sound and graphics on computers in the Eastern Bloc, due to the relative scarcity and lack of computing power available to them, of writing exe (application) running under DOS or similar basic operating system depending on platform (as opposed to applications running inside WIndows). This growth of the scene in the Soviet Bloc was also helped by the tradition of state sponsored competitive programming (and hacking of western software) and in the West by sponsorship of demo parties or competitions by game production and video board constructors. Thus the training of the computer literate in the ex-Soviet bloc was peculiarly suited to exploiting the very limited tools and bandwidth of the early internet.

In addition one of the main past and on-going inputs, not only for net.art but also for the internet as a whole, of the demo scene (and ex-Soviet Bloc computing in general) is the anti-for profit, anti-state and anti-corporate motivation, the competitive yet open ethos of eastern european computing practice. The propagation of this ethos is accomplished not simply through communication of the ideology but also by the actual on-going battle between hackers and crackers versus the western software producers, a battle that in terms of units of software shifted and used probably worldwide the hackers/crackers (and the open source community in general) continue to win. The impetus for this propagation on a more personal scale and the particular attraction of the internet for inhabitants of the then and now ex-Soviet Bloc is to cross initially virtually, but if possible non-virtually, the border (the ex Iron Curtain) into the 'West'.

Aside from these 'practical' reasons for East European and wider European background to the acknowledged progenitors of net.art one should remark that when the American art establishment looked round for early practicioners to cannonize and intellectual theories to sanctify net.art it was almost instinctive on their part to turn to 'Old Europe'. It was and is a well worn and easy path to tred, laid out by the Guggenheim Museum et al for Modern Art in general, and again in the case of Hollywood. Equally given on this path is that the destination and objective should be to end with a 'progressive' movement across the Atlantic in the US and the deification of US practicioners as the 'ultimate' artist/hero individuals.

 

 
   

EAST 2 WEST


So from this suitably prepared spawning ground of Eastern Europe, Vuk et al emerged bearing the equivalent of the Ten Commandmants of net.art. How and why that defintion hopped the Atlantic to be almost as revered there, and to form a core part of the ideological baggage of the net.art community (as exemplified by NYC based net.art community hub http://www.rhizome.org, founded in 1996) needs some explanation.

To a certain extent those already experimenting wth the internet as an expressive medium elsewhere than Eastern Europe where primed and waiting to take on an intellectual justification of their practice (which I discuss futher below) but some specific meeting and communciation points can be identified. In 1995 jodi (dirk and joan from the Netherlands) received a scholarship to study the emerging internet at the University of San Jose during the course of which they made important transition to being internet medium focused and certain discoveries in relation to error and programming important to their subsquent work.

In 1997 Natalie Bookchin lead a course that has become known as 'HOMEWORK' entitled "Introduction to computing in the Arts" at the University of California where the preparatory work, reading list, timetable and syllabus where put online for the use of the non-virtual students attending the course, the non-virtual students were then joined by a group of virtual students including Shulgin, Cosic, jodi. M@, Igor Stromajer and Heath Bunting.




 
    WESTWARDS, ever WESTWARDS
& how to add value to net.art !?

why did this transfusion to the 'New World' of this theorisation of net.art plus the sanctification and mythologising of founding fathers and mothers of net.art happen. Why was it important? and where did it lead?

bread and butter
Really from this early point of the trans-atlantic hop of Homework, the driving force of the development of net.art has been the effort to find a way to make net.art pay, it has really conditined the practice of the leading exponents, what new projects they do, who they associate with, ideologies etc etc.

Various of the most recognized 'net.art' artists were coming form other media and already professional artists, knowing the contemporary art curatorial practice, having the contacts and thus fell naturally to selling their new net.art along these lines in order to kepp body and soul together. Other new comers were equally keen to try and find a way to pursue their creative work, to ditch their daytime commercial website construction careers but not starve in the process. Increasingly in the last two years (writing in 2003) the established net-artists have reached breeding age and thus they require an increased and stable income to maintain them and their dependants. Rather unsurprisingly artistic adventures and the overall health and well-being of the net.art community take back seat for mums and dads compared to putting meals on the table for the progeny. The for long plays and gambles is over for many.

Refugees from video art and other artists who hadn't made the cut in other media were also well represented amongst the early net.art practioners, with a particular bent not to fail where they had failed before. The intital prognosis looked good, a new frontier gold rush both in the sense that the field seemed clear and virgin and that in more cash terms there appeared to be a lot of possible patrons in the medium/industry, the new millionaires of the dot.com era.

At this point in its developement the profession of net.artists had several paths to follow, the 'fine art' path, the 'mass media' path and what I can call here the 'ornamental' path.

the 'fine art' path
With the economic imperative to earn a crust, it was inevitable that most practioners choose the route they expected least surprises on, the route most similar to whatever path they had been previously following, the route they anticpated or found least resistance, most welcoming. The most obvious route to the majority of the heroes of the Heroic Age of net.art, the one they already knew something about was to head for the hallowed halls, the modern art temples, the string of 'MoMA's and other revered modern art instituitions, such as the Whitney Museum of Modern Art, across the US.

So how did this strategy fare?

The other side of the fence so to speak, whilst there was skant chance of any of the venture capital, then pouring into dot.com start ups, coming directly to 'net.art', with the dot.com boom/bubble rising to a climax and every news media filled with dot.com hype, it was natural that enterprising young curators (including trust and government award makers) should look to 'net.art' as a new field to carve themselves careers and empires. Big US modern art institutions, such as the various US 'MoMA's, had been used to tapping industry for the majority of their funding for many years and the guys with the bags of money to dish out seemed in 1998-99 to be the heads of the new web industry, so these young curators such as Steve Dietz, Mark Tribe of Rhizome.org, Benjamin Weil did find the right doors opening for them, intitially at least.

... to the hallowed halls
This is a very rough chronology of the significant exhibitions that were the milestones on the admission of net.art to the aforementiond institutions

beyond interface Walker Art January 1998

Whitney Biennale March 2000 fakeshop et al
The Whitney Biennale is widely recognised as the weather vane of modern art curation in the US, thus the importance of this show.

"For the first time since 1975, the Whitney Museum of American Art is including a new art form --
the Internet -- in its prestigious Biennial exhibition.

It's been 25 years since another new media form -- video -- was curated into the show, which is
considered a barometer of what's currently hot in the art world...

...’Internet art has reached a critical stage where a significant number of artists are producing
works for this new medium," said Maxwell L. Anderson, director of the Whitney." An impressive
number of really exciting works have been made, and a substantial critical dialogue has
developed that is slowly but surely drawing in mainstream art historians and theorists. As of 2000,
Internet art can no longer be ignored as a legitimate art form."

(Source: Wired News, Whitney
Speaks: It Is Art by Reena Jana).


SF MoMA 010101 show
curated by Benjamin Weil, working for David Ross. The first major show of curated, commissioned net.art, actually mostly an exclusively online show. It was hamstrung by an excreable online interface to the commisioned pieces that is not only almost impossible to navigate but interposes a ridiclous layer of condescending explanations of the pieces between the user and the pieces.

'excellence in online art' webby award for michael and aurea ... quote. At the second year of the Oscar style 'Webby Awards' a new category of 'excellence in online art' was instituted by the organizers working with SF MoMA. Many people thought and hoped that this marked a transition where net.art was through the doors not only of the museums but also into Hollywoood, with its own first real 'stars', with fees to match. Must be one of the all-time top false dawns. The award had disappeared by the next Webby Awards.

a longer version is at this page of the Whitney site

The price
But its in the nature and heritage of the museum that, however much they protest or protested otherwise, their instituional life force was and is as locations for symbols and displays of power, wealth and dominance (consider the architecture and resulting experience of the Tate Modern, one of the most important new institutions in the field of modern art of the turn of the century). It is also still true that such institutions are defined by there being an 'outside' the museum, and an 'inside' the museum, and an implicit selection procedure, those objects that are deemed to be worthy (literlally worth enough $s) of being 'inside' and those that aren't high enough in value to enter in. The nascent net.art to get into the hallowed halls had to reject its past as a libertarian free access medium, it had to subject itself to a process of grading. The 'abundance' in the medium that David Ross, Director of the SF MoMA had spoken about (already quoted) was not part of the implicit ethos of any museum (and this couldn't actually be changed however abundant the web industry sponsors).

Vital to the task of picking those net.art practicioners who would make it into institutions was the process of establishing a mythology or history of net.art that would pick from the herd those who could be safely booked without questions by the curatorial community, establishing those who were prepared to fit into the curatorial space and deliver product that would fit into the carefully groomed lineage of art prescribed within the major western contemporary art institutions. This in the end was and continues to be the role both of Vuk Cosic (now offically retired as a net-artist as such) and co and the rhizome.org organization in NYC i.e. as a 'clearing house' for net.art seeking entrance to the 'hallowed halls'.

One ironic take on this process is the jodis map

http://map.jodi.org

they take out and add names to this pretty much at random and the connecting relationships within the map are deliberately false. Of course their own clear position as perhaps the single most revered net.artists of all, I guess gives this map more poignancy. Very quickly the most important and easiest way for curtators to choose work to show or comission became looking at artists track record of previous shows and awards rather than primarily the work of the artists themselves (work which in rather a lot of cases it would be fair to say they might not understand or even more likely not have access to the computer power or internet connection to properly appreciate)

Besides this process that any new media would be subjected to before getting 'inside' there were certain obvious chareacteristics of the medium that made it not so suitable for admission.

Other forces were at work from the beginning of the genre. The underlying free access ethos of the web was understood to prevent charging for visiting sites much earlier than this truth struck at the e-commerce dot.coms.

the 'mass media' path
This is the most difficult 'path' to discuss in some ways. On the one hand clearly the internet is a mass media iin terms of the number of those who use it, in another traditional sense it is not a mass media because very few individual websites reach audiences that coudl be termed 'mass' (to put it in television terms it is almost the chanels/sites rather than the audience that is 'mass'). As a 'mass' art form in a partcular media, in the sense of film or televesion, clearly it is not established as yet, it is only a hypothetical 'path'.

And yet it is not intrinsically obvious within the nature of the internet medium that as an art medium it is in nature a 'fine art', in the sense of being implicitly an art form that is only accessible intellectually or fianancially (or both) to an elite minority. One incident and set of groups and individuals within the 'net.art' story or lexicon illustrates well the issues, that is the clash between the www.hell.com group and the italian 'anarchist' creators of www.0100101110101101.org

THE HELL STORY SO FAR

In 1995 Ken Aronson, an LA based performance and istallation artist acquired the domain www.hell.com (if you type merely 'hell' to your browser you will go to www.hell.com). It was clearly from the start quite a coup in internet real estate terms, it has always and continues to bring a high level of spontaneous traffic. It took Ken some time to formulate a plan for the use of his domain. what he eventually decided to do was to create an 'alternative reality' behind the domian name, as the site presently states

"HELL.COM is a private non commercial project devoted to establishing an alternative reality. it has absolutely nothing to do with theology, religion, cults, adult content, entertainment, or art."

And into this private alternative reality Ken invited an exclsuive and eventually self chossing elite of the new netartists. The strategy related to making a living for this band of artists both in terms of reaching a mass audience and leveraging this mass audience in relation to the 'fine art' institutions.

Externally www.hell.com typically appeared as an opaque inpenetrable space on the web, which only after persistance on the part of the visitor revealed the possibility of getting one's email address put onto a guest list which would get one entrance to the site occasionally. These occasions were to be selections of views into an alternative realities created by the members of hell.com. In other words the operation was one to bring a mass audience, en masse, in a sheparded and controlled manner through a narrow gate, into contact with quality creative work on the internet. In its early incarnation the www.hell.com guest list stood around 200,000 and the active membership ('the residents') at around 25 (the guest list now is around 750,000).

explanation

leverage

hell name

the 0100101110101101.org affair with hell

press kit
nicking hell

the entrance to the real surface, the link to tha actual work is broken, it's at HERE (netscape 4 only)

the dupe surface

 


0100101110110101.org opensources 0100101110101101.org... and pull the plug

 

 
   

 

 

 
   




ALTERNATIVES?
 
   

 

 
   

the unmentionable project

HL2, the one I found

the real one

 

 
   

the produce

CHAOS (down) and the guest book

yugo studies (down)

yugo chat (down)

 
FIB
   

where we are at the moment > 'net.art' in the museum case

and this years award 360 degress the digression > the designzine scene > k10k > shift > Joshua Davies

This process by which net.art has travelled is a path akin to an initial mountain torrent rushing down through a narrow gorge to arrive on the plain and spread and slow to become a diverse and multi pathed delta riverway has led in some cases to clear cut-off between todays net.artists and the original pioneers, the Heroes of the 'Heroic Age' of net.art. Most notable in this respect is the case of Vuk Cosic. Vuk features as one of the core heroes and in the 'net.art' history as the legitmate claimant to originating the term 'net.art' as well as a prominent propagandist and theoretician of early net.art practice.

So what went wrong?
a sympotmatic quote from a professional curator early 2003


THE END

for the moment

 


Links


curating new media



a story of net art (open source) Bookchin

flash generation Lev Manovich

Whitney page of net.art shows

 

atty's net.art spaces
net-art.ws (was net-art.org till russian e-mafia stole the domain and held it for ransom, which we couldn't and wouldn't pay)

98 results
99 results
00 results
01 results

www.hell.com back again
www.no-such.com (down)
FIB

rnd.net-art.ws
open_digi
the >wartime< project